How about using the AVFoundation? Import the audio file into an AVAsset (composition etc), then you can export it – setting preferred time + duration – to a file.
I wrote a stock function awhile ago that exports an asset to a file, you can also specify an audiomix. As below it exports all of the file, but you could add a NSTimeRange to exporter.timeRange and there you go. I haven’t tested that though, but should work(?). Another alternative could be to adjust time ranges when creating the AVAsset + tracks. Of course the exporter only handles m4a (AAC). Sorry if this wasn’t what you wanted.
-(void)exportAsset:(AVAsset*)asset toFile:(NSString*)filename overwrite:(BOOL)overwrite withMix:(AVAudioMix*)mix {
//NSArray* availablePresets = [AVAssetExportSession exportPresetsCompatibleWithAsset:asset];
AVAssetExportSession* exporter = [AVAssetExportSession exportSessionWithAsset:asset presetName:AVAssetExportPresetAppleM4A];
if (exporter == nil) {
DLog(@"Failed creating exporter!");
return;
}
DLog(@"Created exporter! %@", exporter);
// Set output file type
DLog(@"Supported file types: %@", exporter.supportedFileTypes);
for (NSString* filetype in exporter.supportedFileTypes) {
if ([filetype isEqualToString:AVFileTypeAppleM4A]) {
exporter.outputFileType = AVFileTypeAppleM4A;
break;
}
}
if (exporter.outputFileType == nil) {
DLog(@"Needed output file type not found? (%@)", AVFileTypeAppleM4A);
return;
}
// Set outputURL
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* parentDir = [NSString stringWithFormat:@"%@/", [paths objectAtIndex:0]];
NSString* outPath = [NSString stringWithFormat:@"%@%@", parentDir, filename];
NSFileManager* manager = [NSFileManager defaultManager];
if ([manager fileExistsAtPath:outPath]) {
DLog(@"%@ already exists!", outPath);
if (!overwrite) {
DLog(@"Not overwriting, uh oh!");
return;
}
else {
// Overwrite
DLog(@"Overwrite! (delete first)");
NSError* error = nil;
if (![manager removeItemAtPath:outPath error:&error]) {
DLog(@"Failed removing %@, error: %@", outPath, error.description);
return;
}
else {
DLog(@"Removed %@", outPath);
}
}
}
NSURL* const outUrl = [NSURL fileURLWithPath:outPath];
exporter.outputURL = outUrl;
// Specify a time range in case only part of file should be exported
//exporter.timeRange =
if (mix != nil)
exporter.audioMix = mix; // important
DLog(@"Starting export! (%@)", exporter.outputURL);
[exporter exportAsynchronouslyWithCompletionHandler:^(void) {
// Export ended for some reason. Check in status
NSString* message;
switch (exporter.status) {
case AVAssetExportSessionStatusFailed:
message = [NSString stringWithFormat:@"Export failed. Error: %@", exporter.error.description];
DLog(@"%@", message);
[self showAlert:message];
break;
case AVAssetExportSessionStatusCompleted: {
/*if (playfileWhenExportFinished) {
DLog(@"playfileWhenExportFinished!");
[self playfileAfterExport:exporter.outputURL];
playfileWhenExportFinished = NO;
}*/
message = [NSString stringWithFormat:@"Export completed: %@", filename];
DLog(@"%@", message);
[self showAlert:message];
break;
}
case AVAssetExportSessionStatusCancelled:
message = [NSString stringWithFormat:@"Export cancelled!"];
DLog(@"%@", message);
[self showAlert:message];
break;
default:
DLog(@"Export unhandled status: %d", exporter.status);
break;
}
}];
}