When you create your WebGLRenderingContext you can tell it to preserve the drawing buffer.
gl = someCanvas.getContext("webgl", { preserveDrawingBuffer: true });
The default is preserveDrawingBuffer: false
because it’s faster in some cases.
When you create your WebGLRenderingContext you can tell it to preserve the drawing buffer.
gl = someCanvas.getContext("webgl", { preserveDrawingBuffer: true });
The default is preserveDrawingBuffer: false
because it’s faster in some cases.