What is the algorithm for finding the center of a circle from three points?

Here’s my Java port, dodging the error condition when the determinant disappears with a very elegant IllegalArgumentException, my approach to coping with the “points are two far apart” or “points lie on a line” conditions. Also, this computes the radius (and copes with exceptional conditions) which your intersecting-slopes approach will not do.

public class CircleThree
{ 
  static final double TOL = 0.0000001;
  
  public static Circle circleFromPoints(final Point p1, final Point p2, final Point p3)
  {
    final double offset = Math.pow(p2.x,2) + Math.pow(p2.y,2);
    final double bc =   ( Math.pow(p1.x,2) + Math.pow(p1.y,2) - offset )/2.0;
    final double cd =   (offset - Math.pow(p3.x, 2) - Math.pow(p3.y, 2))/2.0;
    final double det =  (p1.x - p2.x) * (p2.y - p3.y) - (p2.x - p3.x)* (p1.y - p2.y); 
    
    if (Math.abs(det) < TOL) { throw new IllegalArgumentException("Yeah, lazy."); }

    final double idet = 1/det;
     
    final double centerx =  (bc * (p2.y - p3.y) - cd * (p1.y - p2.y)) * idet;
    final double centery =  (cd * (p1.x - p2.x) - bc * (p2.x - p3.x)) * idet;
    final double radius = 
       Math.sqrt( Math.pow(p2.x - centerx,2) + Math.pow(p2.y-centery,2));
    
    return new Circle(new Point(centerx,centery),radius);
  }
  
  static class Circle
  {
    final Point center;
    final double radius;
    public Circle(Point center, double radius)
    {
      this.center = center; this.radius = radius;
    }
    @Override 
    public String toString()
    {
      return new StringBuilder().append("Center= ").append(center).append(", r=").append(radius).toString();
    }
  }
  
  static class Point
  {
    final double x,y;

    public Point(double x, double y)
    {
      this.x = x; this.y = y;
    }
    @Override
    public String toString()
    {
      return "("+x+","+y+")";
    }
    
  }

  public static void main(String[] args)
  {
    Point p1 = new Point(0.0,1.0);
    Point p2 = new Point(1.0,0.0);
    Point p3 = new Point(2.0,1.0);
    Circle c = circleFromPoints(p1, p2, p3);
    System.out.println(c);
  }
  
}

See algorithm from The Math Forum:

void circle_vvv(circle *c)
{
    c->center.w = 1.0;
    vertex *v1 = (vertex *)c->c.p1;
    vertex *v2 = (vertex *)c->c.p2;
    vertex *v3 = (vertex *)c->c.p3;
    float bx = v1->xw; float by = v1->yw;
    float cx = v2->xw; float cy = v2->yw;
    float dx = v3->xw; float dy = v3->yw;
    float temp = cx*cx+cy*cy;
    float bc = (bx*bx + by*by - temp)/2.0;
    float cd = (temp - dx*dx - dy*dy)/2.0;
    float det = (bx-cx)*(cy-dy)-(cx-dx)*(by-cy);
    if (fabs(det) < 1.0e-6) {
        c->center.xw = c->center.yw = 1.0;
        c->center.w = 0.0;
        c->v1 = *v1;
        c->v2 = *v2;
        c->v3 = *v3;
        return;
        }
    det = 1/det;
    c->center.xw = (bc*(cy-dy)-cd*(by-cy))*det;
    c->center.yw = ((bx-cx)*cd-(cx-dx)*bc)*det;
    cx = c->center.xw; cy = c->center.yw;
    c->radius = sqrt((cx-bx)*(cx-bx)+(cy-by)*(cy-by));
}

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