You should use <random>
:
#include <random>
typedef std::mt19937 rng_type;
std::uniform_int_distribution<rng_type::result_type> udist(0, 7);
rng_type rng;
int main()
{
// seed rng first:
rng_type::result_type const seedval = get_seed(); // get this from somewhere
rng.seed(seedval);
rng_type::result_type random_number = udist(rng);
return random_number;
}
Pre C++11 you could find this either in TR1 (<tr1/random>
, std::tr1::mt19937
etc.), or in Boost.random, with essentially the same interface (though there are minor differences).