From the OpenGL ES Shading Language reference:
highp
– 16-bit, floating point range:
−262 to 262, integer range: −216 to 216mediump
– 10 bit, floating
point range: −214 to 214, integer
range: −210 to 210lowp
– 8 bit,
floating point range: −2 to 2,
integer range: −28 to 28
In OpenGL ES 3 these guarantees have been upgraded, see the GLSL ES 3.00 spec:
highp
– 24-bit, floating point range:
−2126 to 2127, signed integer range: −231 to 231−1, unsigned integer range: 0 to 232−1mediump
– 10 bit, floating
point range: −214 to 214, signed integer
range: −215 to 215−1, unsigned integer range 0 to 216−1lowp
– 8/9 bit (signed/unsigned),
floating point range: −2 to 2,
signed integer range: −28 to 28−1, unsigned integer range 0 to 29−1