What is the purpose of async/await in Rust?

You are conflating a few concepts.

Concurrency is not parallelism, and async and await are tools for concurrency, which may sometimes mean they are also tools for parallelism.

Additionally, whether a future is immediately polled or not is orthogonal to the syntax chosen.

async / await

The keywords async and await exist to make creating and interacting with asynchronous code easier to read and look more like “normal” synchronous code. This is true in all of the languages that have such keywords, as far as I am aware.

Simpler code

This is code that creates a future that adds two numbers when polled

before

fn long_running_operation(a: u8, b: u8) -> impl Future<Output = u8> {
    struct Value(u8, u8);

    impl Future for Value {
        type Output = u8;

        fn poll(self: Pin<&mut Self>, _ctx: &mut Context) -> Poll<Self::Output> {
            Poll::Ready(self.0 + self.1)
        }
    }

    Value(a, b)
}

after

async fn long_running_operation(a: u8, b: u8) -> u8 {
    a + b
}

Note that the “before” code is basically the implementation of today’s poll_fn function

See also Peter Hall’s answer about how keeping track of many variables can be made nicer.

References

One of the potentially surprising things about async/await is that it enables a specific pattern that wasn’t possible before: using references in futures. Here’s some code that fills up a buffer with a value in an asynchronous manner:

before

use std::io;

fn fill_up<'a>(buf: &'a mut [u8]) -> impl Future<Output = io::Result<usize>> + 'a {
    futures::future::lazy(move |_| {
        for b in buf.iter_mut() { *b = 42 }
        Ok(buf.len())
    })
}

fn foo() -> impl Future<Output = Vec<u8>> {
    let mut data = vec![0; 8];
    fill_up(&mut data).map(|_| data)
}

This fails to compile:

error[E0597]: `data` does not live long enough
  --> src/main.rs:33:17
   |
33 |     fill_up_old(&mut data).map(|_| data)
   |                 ^^^^^^^^^ borrowed value does not live long enough
34 | }
   | - `data` dropped here while still borrowed
   |
   = note: borrowed value must be valid for the static lifetime...

error[E0505]: cannot move out of `data` because it is borrowed
  --> src/main.rs:33:32
   |
33 |     fill_up_old(&mut data).map(|_| data)
   |                 ---------      ^^^ ---- move occurs due to use in closure
   |                 |              |
   |                 |              move out of `data` occurs here
   |                 borrow of `data` occurs here
   |
   = note: borrowed value must be valid for the static lifetime...

after

use std::io;

async fn fill_up(buf: &mut [u8]) -> io::Result<usize> {
    for b in buf.iter_mut() { *b = 42 }
    Ok(buf.len())
}

async fn foo() -> Vec<u8> {
    let mut data = vec![0; 8];
    fill_up(&mut data).await.expect("IO failed");
    data
}

This works!

Calling an async function does not run anything

The implementation and design of a Future and the entire system around futures, on the other hand, is unrelated to the keywords async and await. Indeed, Rust has a thriving asynchronous ecosystem (such as with Tokio) before the async / await keywords ever existed. The same was true for JavaScript.

Why aren’t Futures polled immediately on creation?

For the most authoritative answer, check out this comment from withoutboats on the RFC pull request:

A fundamental difference between Rust’s futures and those from other
languages is that Rust’s futures do not do anything unless polled. The
whole system is built around this: for example, cancellation is
dropping the future for precisely this reason. In contrast, in other
languages, calling an async fn spins up a future that starts executing
immediately.

A point about this is that async & await in Rust are not inherently
concurrent constructions. If you have a program that only uses async &
await and no concurrency primitives, the code in your program will
execute in a defined, statically known, linear order. Obviously, most
programs will use some kind of concurrency to schedule multiple,
concurrent tasks on the event loop, but they don’t have to. What this
means is that you can – trivially – locally guarantee the ordering of
certain events, even if there is nonblocking IO performed in between
them that you want to be asynchronous with some larger set of nonlocal
events (e.g. you can strictly control ordering of events inside of a
request handler, while being concurrent with many other request
handlers, even on two sides of an await point).

This property gives Rust’s async/await syntax the kind of local
reasoning & low-level control that makes Rust what it is. Running up
to the first await point would not inherently violate that – you’d
still know when the code executed, it would just execute in two
different places depending on whether it came before or after an
await. However, I think the decision made by other languages to start
executing immediately largely stems from their systems which
immediately schedule a task concurrently when you call an async fn
(for example, that’s the impression of the underlying problem I got
from the Dart 2.0 document).

Some of the Dart 2.0 background is covered by this discussion from munificent:

Hi, I’m on the Dart team. Dart’s async/await was designed mainly by
Erik Meijer, who also worked on async/await for C#. In C#, async/await
is synchronous to the first await. For Dart, Erik and others felt that
C#’s model was too confusing and instead specified that an async
function always yields once before executing any code.

At the time, I and another on my team were tasked with being the
guinea pigs to try out the new in-progress syntax and semantics in our
package manager. Based on that experience, we felt async functions
should run synchronously to the first await. Our arguments were
mostly:

  1. Always yielding once incurs a performance penalty for no good reason. In most cases, this doesn’t matter, but in some it really
    does. Even in cases where you can live with it, it’s a drag to bleed a
    little perf everywhere.

  2. Always yielding means certain patterns cannot be implemented using async/await. In particular, it’s really common to have code like
    (pseudo-code here):

    getThingFromNetwork():
      if (downloadAlreadyInProgress):
        return cachedFuture
    
      cachedFuture = startDownload()
      return cachedFuture
    

    In other words, you have an async operation that you can call multiple times before it completes. Later calls use the same
    previously-created pending future. You want to ensure you don’t start
    the operation multiple times. That means you need to synchronously
    check the cache before starting the operation.

    If async functions are async from the start, the above function can’t use async/await.

We pleaded our case, but ultimately the language designers stuck with
async-from-the-top. This was several years ago.

That turned out to be the wrong call. The performance cost is real
enough that many users developed a mindset that “async functions are
slow” and started avoiding using it even in cases where the perf hit
was affordable. Worse, we see nasty concurrency bugs where people
think they can do some synchronous work at the top of a function and
are dismayed to discover they’ve created race conditions. Overall, it
seems users do not naturally assume an async function yields before
executing any code.

So, for Dart 2, we are now taking the very painful breaking change to
change async functions to be synchronous to the first await and
migrating all of our existing code through that transition. I’m glad
we’re making the change, but I really wish we’d done the right thing
on day one.

I don’t know if Rust’s ownership and performance model place different
constraints on you where being async from the top really is better,
but from our experience, sync-to-the-first-await is clearly the better
trade-off for Dart.

cramert replies (note that some of this syntax is outdated now):

If you need code to execute immediately when a function is called
rather than later on when the future is polled, you can write your
function like this:

fn foo() -> impl Future<Item=Thing> {
    println!("prints immediately");
    async_block! {
        println!("prints when the future is first polled");
        await!(bar());
        await!(baz())
    }
}

Code examples

These examples use the async support in Rust 1.39 and the futures crate 0.3.1.

Literal transcription of the C# code

use futures; // 0.3.1

async fn long_running_operation(a: u8, b: u8) -> u8 {
    println!("long_running_operation");

    a + b
}

fn another_operation(c: u8, d: u8) -> u8 {
    println!("another_operation");

    c * d
}

async fn foo() -> u8 {
    println!("foo");

    let sum = long_running_operation(1, 2);

    another_operation(3, 4);

    sum.await
}

fn main() {
    let task = foo();

    futures::executor::block_on(async {
        let v = task.await;
        println!("Result: {}", v);
    });
}

If you called foo, the sequence of events in Rust would be:

  1. Something implementing Future<Output = u8> is returned.

That’s it. No “actual” work is done yet. If you take the result of foo and drive it towards completion (by polling it, in this case via futures::executor::block_on), then the next steps are:

  1. Something implementing Future<Output = u8> is returned from calling long_running_operation (it does not start work yet).

  2. another_operation does work as it is synchronous.

  3. the .await syntax causes the code in long_running_operation to start. The foo future will continue to return “not ready” until the computation is done.

The output would be:

foo
another_operation
long_running_operation
Result: 3

Note that there are no thread pools here: this is all done on a single thread.

async blocks

You can also use async blocks:

use futures::{future, FutureExt}; // 0.3.1

fn long_running_operation(a: u8, b: u8) -> u8 {
    println!("long_running_operation");

    a + b
}

fn another_operation(c: u8, d: u8) -> u8 {
    println!("another_operation");

    c * d
}

async fn foo() -> u8 {
    println!("foo");

    let sum = async { long_running_operation(1, 2) };
    let oth = async { another_operation(3, 4) };

    let both = future::join(sum, oth).map(|(sum, _)| sum);

    both.await
}

Here we wrap synchronous code in an async block and then wait for both actions to complete before this function will be complete.

Note that wrapping synchronous code like this is not a good idea for anything that will actually take a long time; see What is the best approach to encapsulate blocking I/O in future-rs? for more info.

With a threadpool

// Requires the `thread-pool` feature to be enabled 
use futures::{executor::ThreadPool, future, task::SpawnExt, FutureExt};

async fn foo(pool: &mut ThreadPool) -> u8 {
    println!("foo");

    let sum = pool
        .spawn_with_handle(async { long_running_operation(1, 2) })
        .unwrap();
    let oth = pool
        .spawn_with_handle(async { another_operation(3, 4) })
        .unwrap();

    let both = future::join(sum, oth).map(|(sum, _)| sum);

    both.await
}

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