You should use opaque pointers and only include C++ headers in the file that implements your Objective-C class. That way you don’t force other files that include the header to use Objective-C++:
// header:
#import <UIKit/UIKit.h>
#import "GLView.h"
struct Opaque;
@interface GLViewController : UIViewController <GLViewDelegate>
{
struct Opaque* opaque;
}
// ...
@end
// source file:
#import "myCppFile.h"
struct Opaque {
myCppFile cppobject;
};
@implementation GLViewController
// ... create opaque member on initialization
- (void)foo
{
opaque->cppobject.doSomething();
}
@end