Converting bytes to an image for drawing on a HTML5 canvas

I used this in the end:

function draw(imgData, frameCount) {
    var r = new FileReader();
    r.readAsBinaryString(imgData);
    r.onload = function(){ 
        var img=new Image();
        img.onload = function() {
            cxt.drawImage(img, 0, 0, canvas.width, canvas.height);
        }
        img.src = "data:image/jpeg;base64,"+window.btoa(r.result);
    };
}

I needed to read the bytes into a string before using btoa().

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