Crop Functionality using FabricJs

(This answer is an iteration on the fiddle in Tom’s answer. Thank you, Tom, for getting me down the road.)

You can crop in Fabric.js using either fabric.Object.clipTo() or fabric.Object.toDataURL(). The clipTo() method retains the original image and displays a crop via a mask. The toDataURL() method creates a new image.

My full example uses the clipTo() method. I have included a small chunk of code at the end showing the toDataURL() method.

Solution 1

Summary

  1. Prepare an invisible rectangle. Have it draw when the user clicks and drags mouse across canvas.
  2. When user releases mouse click, clip the underlying image

Difference’s from Tom’s answer

In the fiddle in Tom’s answer, there are a couple of minor things I wanted to change. So in my example the differences are

  1. The crop box work from left to right and right to left (Tom’s works from right to left only)

  2. You have more than one chance to draw the crop box (attempting to re-draw the crop box in Tom’s causes box to jump)

  3. Works with Fabric.js v1.5.0

  4. Less code.

The Code

 // set to the event when the user pressed the mouse button down
var mouseDown;
// only allow one crop. turn it off after that
var disabled = false;
var rectangle = new fabric.Rect({
    fill: 'transparent',
    stroke: '#ccc',
    strokeDashArray: [2, 2],
    visible: false
});
var container = document.getElementById('canvas').getBoundingClientRect();
var canvas = new fabric.Canvas('canvas');
canvas.add(rectangle);
var image;
fabric.util.loadImage("http://fabricjs.com/lib/pug.jpg", function(img) {
    image = new fabric.Image(img);
    image.selectable = false;
    canvas.setWidth(image.getWidth());
    canvas.setHeight(image.getHeight());
    canvas.add(image);
    canvas.centerObject(image);
    canvas.renderAll();
});
// capture the event when the user clicks the mouse button down
canvas.on("mouse:down", function(event) {
    if(!disabled) {
        rectangle.width = 2;
        rectangle.height = 2;
        rectangle.left = event.e.pageX - container.left;
        rectangle.top = event.e.pageY - container.top;
        rectangle.visible = true;
        mouseDown = event.e;
        canvas.bringToFront(rectangle);
    }
});
// draw the rectangle as the mouse is moved after a down click
canvas.on("mouse:move", function(event) {
    if(mouseDown && !disabled) {
        rectangle.width = event.e.pageX - mouseDown.pageX;
        rectangle.height = event.e.pageY - mouseDown.pageY;
        canvas.renderAll();
    }
});
// when mouse click is released, end cropping mode
canvas.on("mouse:up", function() {
    mouseDown = null;
});
$('#cropB').on('click', function() {
    image.clipTo = function(ctx) {
        // origin is the center of the image
        var x = rectangle.left - image.getWidth() / 2;
        var y = rectangle.top - image.getHeight() / 2;
        ctx.rect(x, y, rectangle.width, rectangle.height);
    };
    image.selectable = true;
    disabled = true;
    rectangle.visible = false;
    canvas.renderAll();
});
<head>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js" type="text/javascript"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js" type="text/javascript"></script>
</head>
<body>
<canvas style="border: 1px solid black" id="canvas"></canvas>
<button id=cropB>crop</button>
</body>

Solution 2

Or, instead of using clipTo() like above, we could generate a new image using toDataURL(). Something like this

$('#cropB').on('click', function() {
    image.selectable = true;
    disabled = true;
    rectangle.visible = false;
    var cropped = new Image();
    cropped.src = canvas.toDataURL({
        left: rectangle.left,
        top: rectangle.top,
        width: rectangle.width,
        height: rectangle.height
    });
    cropped.onload = function() {
        canvas.clear();
        image = new fabric.Image(cropped);
        image.left = rectangle.left;
        image.top = rectangle.top;
        image.setCoords();
        canvas.add(image);
        canvas.renderAll();
    };
});

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