Django / Comet (Push): Least of all evils?

I’d take a look at evserver (http://code.google.com/p/evserver/) if all you need is comet.

It “supports [the] little known Asynchronous WSGI extension” and is build around libevent. Works like a charm and supports django. The actual handler code is a bit ugly, but it scales well as it really is async io.

I have used evserver and I’m currently moving to cyclone (tornado on twisted) because I need a little more than evserver offsers. I need true bidirectional io (think socket.io (http://socket.io/)) and while evserver could support it I thought it was easier to reimplement tornado’s socket.io in cyclone (I opted for cyclone instead of tornado as cyclone is build on twisted, thus allowing for more transports that aren’t implemented in twisted (i.c. zeromq)) Socket.io supports websockets, comet style polling, and, much more interseting, flash based websockets. I think that in most practical situations websockets + flash based websockets are enough to support 99% (according to adobe flash penetration is about 99% (http://www.adobe.com/products/player_census/flashplayer/version_penetration.html)) of a websites visitors (only people not using flash need to fallback to one of socket.io its (less perfomant and resource hogging) backup transports)

Be aware though websockets are not an http transport thus putting them behind http based proxies (e.g haproxy in http mode) breaks the connection. Better serve them on an alternate ip or port so you can proxy in tcp mode (e.g haproxy in tcp mode).

To answer your questions:
(1) If you don’t need a bidirectional transport longpolling based solutions are good enough (all they do is keep a connection open). Things do get iffy when you need your connection to be statefull or you need to be able to both send and receive data. In the latter case socket.io helps. However websockets are made for this scenario and with the support of flash its available to most of a websites vistors (via socket.io or standalone, however socket.io has the added benefit of backup transports for those people not wanting to install flash)

(2) if all you need is push, evserver is your best bet. It uses the the same javascripts on the client side as orbited. Else look at socket.io (this also needs a supporting server, the only python one available is tornado.)

(3) It’s just one other server implementation. If i read it correctly it’s push only. pushing data to a client is done by making http equest from your app to the nginx server. (nginx then takes care they reach the client). If you’re inteersted in this, look at mongrel2 (http://mongrel2.org/home) it not only has handlers for longpolling but also for websockets.(instead of making http request to mongrel, this time you use zeromq handlers to get data to your mongrel server) (Do take note of the developer’s lack of enthusiasm for websockets and flash based websockets. Especially taking into account that the websocket protocol tends to evolve you might, at some point, need to recode mongrel2’s websocket support yourself keep having support for websockets)

(4) All solutions except evserver replace wsgi with something else. Though most servers also have some wsgi support ontop of this “something else”. No matter what solution you choose be careful that one cpu intensive or otherwise io blocking request doesn’t block the server. (you either need multiple instances or threads).

(5) Not very significant. All solutions depend on some custom handlers to push (and, if applicable, receive) data to the client. All solutions i mentioned allow these handlers to be written in python. If you want to use a completely different framework (node.js) then you have to weigh the ease of node.js (it’s assumed to be easy, but it’s also rather experimental, and i found very few libraries to be actually stable) against the convenience of using your existing code base and the available libraries (e.g. if your app needs a blog ther are plenty django blogs you could plug in, but none for node.js) Also don’t stare yourself blind on performance stats. unless you plan to push dumb predefined data (what all benchmarks do) to the client you’ll find that the actual processing of data adds much more overhead than even the worst async io implementation. (But you still want to use an async io based server if you plan to have many simultaneous clients, threading simply isn’t meant to keep thousands of connections alive)

(6) websockets offer bidirectional communication, long polling/comet only pushes data but does not accept writes. (Socket.io simulates this bidirectional support by using two http requests, one to longpoll, one to send data. It tracks their interdependance by a (session) id that’s part of both requests query string). flash based websockets are similar to real websockets (the difference is that their implementation is in the swf, not your browser). Also the websockets protocol does not follow the http protocol; longpolling/comet stuff does (technically the websocket client sends an upgrade request to websocket server, the upgraded protocol isn’t http anymore)

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