The problem is that a playground is not real life. This is just one more reason for not using them (I think they are a terrible mistake on Apple’s part). Use a real iOS app project and deinit
will be called as expected.
Example from a real project:
class ViewController: UIViewController {
class Person{
let name:String;
init(name:String){
self.name = name;
println("\(name) is being initialized.");
}
deinit{
println("\(name) is being deInitialized.");
}
}
override func viewDidLoad() {
super.viewDidLoad()
var person:Person?;
person = Person(name:"leo");
person = nil;
}
}
That does what you expect it to do.