How to use the 7z SDK to compress and decompress a file

This question is a little old, but google fails to provide a satisfactory answer so this is for those like me still seeking it out. If you look into the LMZAAlone folder of the SDK there is code that compresses and decompresses files. Using it as an example it would seem you need to write and read the encoder properties and decompresses file size to your output file:

private static void CompressFileLZMA(string inFile, string outFile)
    {
        SevenZip.Compression.LZMA.Encoder coder = new SevenZip.Compression.LZMA.Encoder();
        FileStream input = new FileStream(inFile, FileMode.Open);
        FileStream output = new FileStream(outFile, FileMode.Create);

        // Write the encoder properties
        coder.WriteCoderProperties(output);

        // Write the decompressed file size.
        output.Write(BitConverter.GetBytes(input.Length), 0, 8);

        // Encode the file.
        coder.Code(input, output, input.Length, -1, null);
        output.Flush();
        output.Close();
    }

    private static void DecompressFileLZMA(string inFile, string outFile)
    {
        SevenZip.Compression.LZMA.Decoder coder = new SevenZip.Compression.LZMA.Decoder();
        FileStream input = new FileStream(inFile, FileMode.Open);
        FileStream output = new FileStream(outFile, FileMode.Create);

        // Read the decoder properties
        byte[] properties = new byte[5];
        input.Read(properties, 0, 5);

        // Read in the decompress file size.
        byte [] fileLengthBytes = new byte[8];
        input.Read(fileLengthBytes, 0, 8);
        long fileLength = BitConverter.ToInt64(fileLengthBytes, 0);

        coder.SetDecoderProperties(properties);
        coder.Code(input, output, input.Length, fileLength, null);
        output.Flush();
        output.Close();
    }

Note that the files created this way can be extracted by the 7zip program as well but will not retain their filename or any other metadata.

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