You’re almost there.
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Using BitmapCacheOption.OnLoad was the best solution to keep your file from being locked.
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To cause it to reread the file every time you also need to add BitmapCreateOptions.IgnoreImageCache.
Adding one line to your code should do it:
imgTemp.CreateOption = BitmapCreateOptions.IgnoreImageCache;
thus resulting in this code:
uriSource = new Uri(Combine(imagesDirectoryTemp, generatedFileName), UriKind.Absolute);
imgTemp = new BitmapImage();
imgTemp.BeginInit();
imgTemp.CacheOption = BitmapCacheOption.OnLoad;
imgTemp.CreateOptions = BitmapCreateOptions.IgnoreImageCache;
imgTemp.UriSource = uriSource;
imgTemp.EndInit();
imgAsset.Source = imgTemp;