Qt events and signal/slots

In Qt, signals and events are both implementations of the Observer pattern. They are used in different situations because they have different strengths and weaknesses.

First of all let’s define what we mean by ‘Qt event’ exactly: a virtual function in a Qt class, which you’re expected to reimplement in a base class of yours if you want to handle the event. It’s related to the Template Method pattern.

Note how I used the word “handle“. Indeed, here’s a basic difference between the intent of signals and events:

  • You “handle” events
  • You “get notified of” signal emissions

The difference is that when you “handle” the event, you take on the responsibility to “respond” with a behavior that is useful outside the class. For example, consider an app that has a button with a number on it. The app needs to let the user focus the button and change the number by pressing the “up” and “down” keyboard keys. Otherwise the button should function like a normal QPushButton (it can be clicked, etc). In Qt this is done by creating your own little reusable “component” (subclass of QPushButton), which reimplements QWidget::keyPressEvent. Pseudocode:

class NumericButton extends QPushButton
    private void addToNumber(int value):
        // ...

    reimplement base.keyPressEvent(QKeyEvent event):
        if(event.key == up)
            this.addToNumber(1)
        else if(event.key == down)
            this.addToNumber(-1)
        else
            base.keyPressEvent(event)

See? This code presents a new abstraction: a widget that acts like a button, but with some extra functionality. We added this functionality very conveniently:

  • Since we reimplemented a virtual, our implementation automatically became encapsulated in our class. If Qt’s designers had made keyPressEvent a signal, we would need to decide whether to inherit QPushButton or just externally connect to the signal. But that would be stupid, since in Qt you’re always expected to inherit when writing a widget with a custom behavior (for good reason – reusability/modularity). So by making keyPressEvent an event, they convey their intent that keyPressEvent is just a basic building block of functionality. If it were a signal, it’d look like a user-facing thing, when it’s not intended to be.
  • Since the base-class-implementation of the function is available, we easily implement the Chain-of-responsibility pattern by handling our special cases (up&down keys) and leaving the rest to the base class. You can see this would be nearly impossible if keyPressEvent were a signal.

The design of Qt is well thought out – they made us fall into the pit of success by making it easy to do the right thing and hard to do the wrong thing (by making keyPressEvent an event).

On the other hand, consider the simplest usage of QPushButtonjust instantiating it and getting notified when it’s clicked:

button = new QPushButton(this)
connect(button, SIGNAL(clicked()), SLOT(sayHello())

This is clearly meant to be done by the user of the class:

  • if we had to subclass QPushButton every time we want some button to notify us of a click, that would require a lot of subclasses for no good reason! A widget that always shows a “Hello world” messagebox when clicked is useful only in a single case – so it’s totally not reusable. Again, we have no choice but to do the right thing – by connecting to it externally.
  • we may want to connect several slots to clicked() – or connect several signals to sayHello(). With signals there is no fuss. With subclassing you would have to sit down and ponder some class diagrams until you decide on an appropriate design.

Note that one of the places QPushButton emits clicked() is in its mousePressEvent() implementation. That doesn’t mean clicked() and mousePressEvent() are interchangable – just that they’re related.

So signals and events have different purposes (but are related in that both let you “subscribe” to a notification of something happening).

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