Rotate object on specific axis anywhere in Three.js – including outside of mesh

If you want to rotate an object around an arbitrary line in world space, you can use the following method. The line is specified by a 3D point and a direction vector (axis).

THREE.Object3D.prototype.rotateAroundWorldAxis = function() {

    // rotate object around axis in world space (the axis passes through point)
    // axis is assumed to be normalized
    // assumes object does not have a rotated parent

    var q = new THREE.Quaternion();

    return function rotateAroundWorldAxis( point, axis, angle ) {

        q.setFromAxisAngle( axis, angle );

        this.applyQuaternion( q );

        this.position.sub( point );
        this.position.applyQuaternion( q );
        this.position.add( point );

        return this;

    }

}();

three.js r.85

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