Yes.
First do this:
renderer.autoClear = false;
Then create a second scene that contains just the objects you want to be on top. Then, in your render loop:
renderer.clear(); // clear buffers
renderer.render( scene, camera ); // render scene 1
renderer.clearDepth(); // clear depth buffer
renderer.render( scene2, camera ); // render scene 2
EDIT: Another solution is to have just one scene, but use this pattern:
mesh.renderOrder = 999;
mesh.onBeforeRender = function( renderer ) { renderer.clearDepth(); };
If the mesh has a single material, it will render “on top”.