Save canvas to bitmap

Try this answer:

public void ExportToPng(Uri path, Canvas surface)
{
  if (path == null) return;

  // Save current canvas transform
  Transform transform = surface.LayoutTransform;
  // reset current transform (in case it is scaled or rotated)
  surface.LayoutTransform = null;

  // Get the size of canvas
  Size size = new Size(surface.Width, surface.Height);
  // Measure and arrange the surface
  // VERY IMPORTANT
  surface.Measure(size);
  surface.Arrange(new Rect(size));

  // Create a render bitmap and push the surface to it
  RenderTargetBitmap renderBitmap = 
    new RenderTargetBitmap(
      (int)size.Width, 
      (int)size.Height, 
      96d, 
      96d, 
      PixelFormats.Pbgra32);
  renderBitmap.Render(surface);

  // Create a file stream for saving image
  using (FileStream outStream = new FileStream(path.LocalPath, FileMode.Create))
  {
    // Use png encoder for our data
    PngBitmapEncoder encoder = new PngBitmapEncoder();
    // push the rendered bitmap to it
    encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
    // save the data to the stream
    encoder.Save(outStream);
  }

  // Restore previously saved layout
  surface.LayoutTransform = transform;
}

This answer was copied here for convenience from [this page.]<====LINK DEAD(http://denisvuyka.wordpress.com/2007/12/03/wpf-diagramming-saving-you-canvas-to-image-xps-document-or-raw-xaml/)

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