64-bit Performance Advantages
The x64 architecture doubles the number of general purpose registers available in the x86 architecture, so that compilers are able to keep more data in (very fast) CPU registers rather than in (relatively slow) RAM.
The x64 architecture doubles the number of general purpose registers available in the x86 architecture, so that compilers are able to keep more data in (very fast) CPU registers rather than in (relatively slow) RAM.
You didn’t say exactly what the problem you’re seeing is, but I’m guessing that you’re crashing at the point of the call to printf. This is because OS X (both 32- and 64-bit) requires that the stack pointer have 16-byte alignment at the point of any external function call. The stack pointer was 16-byte aligned … Read more
Using long for int probably will slow you down in general. You immediate concern is whether int on 64 bit CPU requires extra processing time. This is highly unlikely on a modern pipelined CPU. We can test this easily with a little program. The data it operates on should be small enough to fit in … Read more
There’s a 2 GiB limitation on all objects in .NET, you are never allowed to create a single object that exceeds 2 GiB. If you need a bigger object you need to make sure that the objects is built from parts smaller than 2 GiB, so you cannot have an array of continuous bits larger … Read more
I don’t know if this is related at all, but I had an issue with XSLT and found those rather interesting comments by Microsoft about the 64-Bit JITter: The root of the problem is related to two things: First, the x64 JIT compiler has a few algorithms that are quadratically scaling. One of them is … Read more
I had the same trouble with building static library. Finally I have found the basic solution. (You need to build universal library for x86_64/armv7/armv7s/arm64) 1) Click on the project file 2) Click on the target 3) Open “Build Phases” 4) Open “Run Script” 5) Add “/bin/sh” and the script below ########################################## # # c.f. http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4 … Read more
Found the problem – The solution is in the way that the two AppPools are configured: Default Website/my_app is using DefaultAppPool where Enable 32-Bit applications is TRUE Beta/my_app -> BetaAppPool is using Enable 32-Bit applications is FALSE Changing BetaAppPool to set Enable 32-Bit applications to TRUE has fixed this problem. Solution was found by @Rick … Read more
#include <stdio.h> #include <sys/types.h> int main() { printf(“pid_t: %zu\n”, sizeof(pid_t)); printf(“uid_t: %zu\n”, sizeof(uid_t)); printf(“gid_t: %zu\n”, sizeof(gid_t)); } EDIT: Per popular request (and because, realistically, 99% of the people coming to this question are going to be running x86 or x86_64)… On an i686 and x86_64 (so, 32-bit and 64-bit) processor running Linux >= 3.0.0, the … Read more
Presuming that you are running the 64bit Ubuntu, the fix suggested for “Issue 82711” should solve your problem. sudo apt-get install lib32z1 lib32ncurses5 lib32bz2-1.0 lib32stdc++6 Update: For Ubuntu 15.10 & 16.04 sudo apt-get install lib32z1 lib32ncurses5 lib32stdc++6