Use queue and semaphore for concurrency and property wrapper?

FWIW, there are many synchronization techniques that offer better performance than semaphores. For example, you can use the reader-writer pattern with concurrent queue, where reads are done synchronously, but are allowed to run concurrently with respect to other reads, but writes are done asynchronously, but with a barrier (i.e. not concurrently with respect to any … Read more

How do I take ownership of an abandoned boost::interprocess::interprocess_mutex?

Unfortunately, this isn’t supported by the boost::interprocess API as-is. There are a few ways you could implement it however: If you are on a POSIX platform with support for pthread_mutexattr_setrobust_np, edit boost/interprocess/sync/posix/thread_helpers.hpp and boost/interprocess/sync/posix/interprocess_mutex.hpp to use robust mutexes, and to handle somehow the EOWNERDEAD return from pthread_mutex_lock. If you are on some other platform, you … Read more

GLSL, semaphores?

Basically, you’re just implementing a spinlock. Only instead of one lock variable, you have an entire texture’s worth of locks. Logically, what you’re doing makes sense. But as far as OpenGL is concerned, this won’t actually work. See, the OpenGL shader execution model states that invocations execute in an order which is largely undefined relative … Read more

Not thread-safe Object publishing

The reason why this is possible is that Java has a weak memory model. It does not guarantee ordering of read and writes. This particular problem can be reproduced with the following two code snippets representing two threads. Thread 1: someStaticVariable = new Holder(42); Thread 2: someStaticVariable.assertSanity(); // can throw On the surface it seems … Read more

How to configure concurrency in .NET Core Web API?

ASP.NET Core application concurrency is handled by its web server. For example: Kestrel var host = new WebHostBuilder() .UseKestrel(options => options.ThreadCount = 8) It is not recommended to set Kestrel thread count to a large value like 1K due to Kestrel async-based implementation. More info: Is Kestrel using a single thread for processing requests like … Read more