C++ Win32 keyboard events

Key logger applications use mechanisms such as Win32 Hooks. Specifically you need to set a WH_KEYBOARD hook. There are move advanced techniques, like creating your own keyboard driver but for a start hooks are a good choice. Edit: To get an idea of how a hook procedure looks like, I post a fragment from my … Read more

D3: How do I set “click” event and “dbclick” event at the same time?

You have to do your “own” doubleclick detection Something like that could work: var clickedOnce = false; var timer; $(“#test”).bind(“click”, function(){ if (clickedOnce) { run_on_double_click(); } else { timer = setTimeout(function() { run_on_simple_click(parameter); }, 150); clickedOnce = true; } }); function run_on_simple_click(parameter) { alert(parameter); alert(“simpleclick”); clickedOnce = false; } function run_on_double_click() { clickedOnce = false; … Read more

Detect when a form has been closed c#

To detect when the form is actually closed, you need to hook the FormClosed event: this.FormClosed += new FormClosedEventHandler(Form1_FormClosed); void Form1_FormClosed(object sender, FormClosedEventArgs e) { // Do something } Alternatively: using(CustomForm myForm = new CustomForm()) { myForm.FormClosed += new FormClosedEventHandler(MyForm_FormClosed); … } void MyForm_FormClosed(object sender, FormClosedEventArgs e) { // Do something }

How to distinguish left click , right click mouse clicks in pygame? [duplicate]

Click events if event.type == pygame.MOUSEBUTTONDOWN: print(event.button) event.button can equal several integer values: 1 – left click 2 – middle click 3 – right click 4 – scroll up 5 – scroll down Fetching mouse state Instead of waiting for an event, you can get the current button state as well: state = pygame.mouse.get_pressed() This … Read more

LongClick event happens too quickly. How can I increase the clicktime required to trigger it?

It is not possible to change the timer on the onLongClick event, it is managed by android itself. What is possible is to use .setOnTouchListener(). Then register when the MotionEvent is a ACTION_DOWN. Note the current time in a variable. Then when a MotionEvent with ACTION_UP is registered and the current_time – actionDown time > … Read more