OpenGL 2 Texture Internal Formats GL_RGB8I, GL_RGB32UI, etc
When checking for errors, I get [EDIT:] 1282 (“invalid operation”). I take this to mean that the OpenGL is still using OpenGL 2 for glTexImage2D, and so the call is failing. OpenGL errors are not that complex to understand. GL_INVALID_ENUM/VALUE are thrown when you pass something an enum or value that is unexpected, unsupported, or … Read more