What is the async/await equivalent of a ThreadPool server?

I’d let the Framework manage the threading and wouldn’t create any extra threads, unless profiling tests suggest I might need to. Especially, if the calls inside HandleConnectionAsync are mostly IO-bound. Anyway, if you like to release the calling thread (the dispatcher) at the beginning of HandleConnectionAsync, there’s a very easy solution. You can jump on … Read more

Thread pooling in C++11

This is adapted from my answer to another very similar post. Let’s build a ThreadPool class: class ThreadPool { public: void Start(); void QueueJob(const std::function<void()>& job); void Stop(); void busy(); private: void ThreadLoop(); bool should_terminate = false; // Tells threads to stop looking for jobs std::mutex queue_mutex; // Prevents data races to the job queue … Read more

Thread vs ThreadPool

Thread pool will provide benefits for frequent and relatively short operations by Reusing threads that have already been created instead of creating new ones (an expensive process) Throttling the rate of thread creation when there is a burst of requests for new work items (I believe this is only in .NET 3.5) If you queue … Read more

ExecutorService, how to wait for all tasks to finish

The simplest approach is to use ExecutorService.invokeAll() which does what you want in a one-liner. In your parlance, you’ll need to modify or wrap ComputeDTask to implement Callable<>, which can give you quite a bit more flexibility. Probably in your app there is a meaningful implementation of Callable.call(), but here’s a way to wrap it … Read more