Oki, I have worked this out mathematically myself so please bear with me.
If you want to translate an acceleration vector accelerationvalues
into an acceleration vector trueacceleration
expressed in real world’s coordinates, once you have azimuth,pitch and roll stored in a orientationvalues
vector, just do the following:
trueacceleration[0] =(float) (accelerometervalues[0]*(Math.cos(orientationvalues[2])*Math.cos(orientationvalues[0])+Math.sin(orientationvalues[2])*Math.sin(orientationvalues[1])*Math.sin(orientationvalues[0])) + accelerometervalues[1]*(Math.cos(orientationvalues[1])*Math.sin(orientationvalues[0])) + accelerometervalues[2]*(-Math.sin(orientationvalues[2])*Math.cos(orientationvalues[0])+Math.cos(orientationvalues[2])*Math.sin(orientationvalues[1])*Math.sin(orientationvalues[0])));
trueacceleration[1] = (float) (accelerometervalues[0]*(-Math.cos(orientationvalues[2])*Math.sin(orientationvalues[0])+Math.sin(orientationvalues[2])*Math.sin(orientationvalues[1])*Math.cos(orientationvalues[0])) + accelerometervalues[1]*(Math.cos(orientationvalues[1])*Math.cos(orientationvalues[0])) + accelerometervalues[2]*(Math.sin(orientationvalues[2])*Math.sin(orientationvalues[0])+ Math.cos(orientationvalues[2])*Math.sin(orientationvalues[1])*Math.cos(orientationvalues[0])));
trueacceleration[2] = (float) (accelerometervalues[0]*(Math.sin(orientationvalues[2])*Math.cos(orientationvalues[1])) + accelerometervalues[1]*(-Math.sin(orientationvalues[1])) + accelerometervalues[2]*(Math.cos(orientationvalues[2])*Math.cos(orientationvalues[1])));