Bump-map a sphere with a texture map

  1. usually rectangle texture is used for spheres

    texture (u,v) coordinates are used as angles for spherical coordinates. The result is that texels are bigger near equator and smaller near poles. At poles all the texels merge to single pixel. This is how to do it

    When you use these maps (color,normal,light,clouds):

    color
    normal
    light
    cloud

    when combined with single light source (Sun) I got this result:

    result

    On the left side with atmospheric scattering and on the right without it. If you zoom a bit you can see the mountains.

  2. There are more ways then just rectangular sphere maps

    You can use non linear sphere maps with different properties like eqisurface/distance etc. Here some examples of sphere maps (from google):

    rectangular:

    rectangular

    equidistant/paper model:

    equidistant/paper model

    equidistant:

    equidistant

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