The solution I ended up using involved MemoryCache
in the System.Runtime.Caching
namespace. Here is the code that ended up working for caching my collection:
//If the data exists in cache, pull it from there, otherwise make a call to database to get the data
ObjectCache cache = MemoryCache.Default;
var peopleData = cache.Get("PeopleData") as List<People>;
if (peopleData != null)
return peopleData ;
peopleData = GetAllPeople();
CacheItemPolicy policy = new CacheItemPolicy {AbsoluteExpiration = DateTimeOffset.Now.AddMinutes(30)};
cache.Add("PeopleData", peopleData, policy);
return peopleData;
Here is another way I found using Lazy<T>
to take into account locking and concurrency. Total credit goes to this post: How to deal with costly building operations using MemoryCache?
private IEnumerable<TEntity> GetFromCache<TEntity>(string key, Func<IEnumerable<TEntity>> valueFactory) where TEntity : class
{
ObjectCache cache = MemoryCache.Default;
var newValue = new Lazy<IEnumerable<TEntity>>(valueFactory);
CacheItemPolicy policy = new CacheItemPolicy { AbsoluteExpiration = DateTimeOffset.Now.AddMinutes(30) };
//The line below returns existing item or adds the new value if it doesn't exist
var value = cache.AddOrGetExisting(key, newValue, policy) as Lazy<IEnumerable<TEntity>>;
return (value ?? newValue).Value; // Lazy<T> handles the locking itself
}