DAE files image texture doesn’t show up in Aframe when exported from Maya

I presume You added Your collada ( dae ) model like presented on the aframe docs:

<a-scene>
  <a-assets>
    <a-asset-item id="head" src="https://stackoverflow.com/path/to/head.dae"></a-asset-item>
  </a-assets>
  <a-entity collada-model="#head"></a-entity>
</a-scene>

To texture the model, You either need to:
1. Make a reference to the texture in the material of the entity.
In <a-assets> make an img reference: <img id="texture" src="https://stackoverflow.com/questions/44451617/head.jpg"> then in Your entity declare the material:

<a-entity collada-model="#head" material="#texture"></a-entity>

2. upload Your model with the texture to clara.io, convert it to a json(threejs) model, and make sure the references in the json file are correct, then load the model on the <a-scene>. I did it by placing a script in a registered
component:

var objectLoader = new THREE.ObjectLoader();
            objectLoader.load("untitled-scene.json", function ( obj ) {
                sceneEl.object3D.add( obj );
                obj.scale.set(10,1,010);
                obj.rotation.set(0,179,0);
                obj.position.set(0,0,10);
            } );

If the issue still happens, please provide more information about Your code.
NOTE: i often received .tga textures, make sure its a .png or .jpg, .tga’s won’t work if You won’t use a tga loader as kevinngo explained here. Nonetheless if it’s a tga issue, the head would be black as noted in the link.

Leave a Comment