Declaring multiple object pointers on one line causes compiler error

sf::Sprite* re_sprite_hair, re_sprite_body, re_sprite_eyes;

Does not declare 3 pointers – it is one pointer and 2 objects.

sf::Sprite* unfortunately does not apply to all the variables declared following it, just the first. It is equivalent to

sf::Sprite* re_sprite_hair;
sf::Sprite re_sprite_body;
sf::Sprite re_sprite_eyes;

You want to do:

sf::Sprite *re_sprite_hair, *re_sprite_body, *re_sprite_eyes;

You need to put one star for each variable. In such cases I prefer to keep the star on the variable’s side, rather than the type, to make exactly this situation clear.

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