Draw equidistant points on a spiral

To a first approximation – which is probably good enough for plotting blocks close enough – the spiral is a circle and increment the angle by the ratio chord / radius.

// value of theta corresponding to end of last coil
final double thetaMax = coils * 2 * Math.PI;

// How far to step away from center for each side.
final double awayStep = radius / thetaMax;

// distance between points to plot
final double chord = 10;

DoSome ( centerX, centerY );

// For every side, step around and away from center.
// start at the angle corresponding to a distance of chord
// away from centre.
for ( double theta = chord / awayStep; theta <= thetaMax; ) {
    //
    // How far away from center
    double away = awayStep * theta;
    //
    // How far around the center.
    double around = theta + rotation;
    //
    // Convert 'around' and 'away' to X and Y.
    double x = centerX + Math.cos ( around ) * away;
    double y = centerY + Math.sin ( around ) * away;
    //
    // Now that you know it, do it.
    DoSome ( x, y );

    // to a first approximation, the points are on a circle
    // so the angle between them is chord/radius
    theta += chord / away;
}

10 coil spiral

However, for a looser spiral you will have to solve the path distance more accurately as spaces too wide where the difference between away for successive points is significant compared with chord:
1 coil spiral 1st approximation 1 coil spiral 2nd approximation

The second version above uses a step based on solving for delta based on using the average radius for theta and theta+delta:

// take theta2 = theta + delta and use average value of away
// away2 = away + awayStep * delta 
// delta = 2 * chord / ( away + away2 )
// delta = 2 * chord / ( 2*away + awayStep * delta )
// ( 2*away + awayStep * delta ) * delta = 2 * chord 
// awayStep * delta ** 2 + 2*away * delta - 2 * chord = 0
// plug into quadratic formula
// a= awayStep; b = 2*away; c = -2*chord

double delta = ( -2 * away + Math.sqrt ( 4 * away * away + 8 * awayStep * chord ) ) / ( 2 * awayStep );

theta += delta;

For even better results on a loose spiral, use a numeric iterative solution to find the value of delta where the calculated distance is within a suitable tolerance.

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