How to create a colored 1×1 UIImage on the iPhone dynamically?

You can use CGContextSetFillColorWithColor and CGContextFillRect for this:

Swift

extension UIImage {
    class func image(with color: UIColor) -> UIImage {
        let rect = CGRectMake(0.0, 0.0, 1.0, 1.0)
        UIGraphicsBeginImageContext(rect.size)
        let context = UIGraphicsGetCurrentContext()

        CGContextSetFillColorWithColor(context, color.CGColor)
        CGContextFillRect(context, rect)

        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return image
    }
}

Swift3

extension UIImage {
    class func image(with color: UIColor) -> UIImage {
        let rect = CGRect(origin: CGPoint(x: 0, y:0), size: CGSize(width: 1, height: 1))
        UIGraphicsBeginImageContext(rect.size)
        let context = UIGraphicsGetCurrentContext()!

        context.setFillColor(color.cgColor)
        context.fill(rect)

        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return image!
    }
}

Objective-C

+ (UIImage *)imageWithColor:(UIColor *)color {
    CGRect rect = CGRectMake(0.0f, 0.0f, 1.0f, 1.0f);
    UIGraphicsBeginImageContext(rect.size);
    CGContextRef context = UIGraphicsGetCurrentContext();

    CGContextSetFillColorWithColor(context, [color CGColor]);
    CGContextFillRect(context, rect);

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return image;
}

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