More Related Contents:
- Do 128bit cross lane operations in AVX512 give better performance?
- Why is the loop instruction slow? Couldn’t Intel have implemented it efficiently?
- Why is Skylake so much better than Broadwell-E for single-threaded memory throughput?
- How are x86 uops scheduled, exactly?
- Branch alignment for loops involving micro-coded instructions on Intel SnB-family CPUs
- Why is XCHG reg, reg a 3 micro-op instruction on modern Intel architectures?
- 32-byte aligned routine does not fit the uops cache
- Non-temporal loads and the hardware prefetcher, do they work together?
- Size of store buffers on Intel hardware? What exactly is a store buffer?
- Why is SSE scalar sqrt(x) slower than rsqrt(x) * x?
- Which Intel microarchitecture introduced the ADC reg,0 single-uop special case?
- Fast vectorized rsqrt and reciprocal with SSE/AVX depending on precision
- Loop unrolling to achieve maximum throughput with Ivy Bridge and Haswell
- Why can’t my ultraportable laptop CPU maintain peak performance in HPC
- Is it useful to use VZEROUPPER if your program+libraries contain no SSE instructions?
- latency vs throughput in intel intrinsics
- How are cache memories shared in multicore Intel CPUs?
- Return address prediction stack buffer vs stack-stored return address?
- Efficient sse shuffle mask generation for left-packing byte elements
- Is performance reduced when executing loops whose uop count is not a multiple of processor width?
- Why does breaking the “output dependency” of LZCNT matter?
- What are the best instruction sequences to generate vector constants on the fly?
- What is the purpose of the EBP frame pointer register?
- Vectorizing with unaligned buffers: using VMASKMOVPS: generating a mask from a misalignment count? Or not using that insn at all
- Lost Cycles on Intel? An inconsistency between rdtsc and CPU_CLK_UNHALTED.REF_TSC
- Is using double faster than float?
- x86_64: is IMUL faster than 2x SHL + 2x ADD?
- AVX/SSE version of xorshift128+
- Per-element atomicity of vector load/store and gather/scatter?
- How can the rep stosb instruction execute faster than the equivalent loop?